The narrative begins in the high presence chamber of Demonland, where the lords Juss, Spitfire, Goldry Bluszco, and Brandoch Daha celebrate their birthday and scorn an arrogant ambassador from Witchland. King Gorice of Witchland demands homage, which leads to a deadly wrestling match between Gorice and Goldry. Goldry triumphs and slays the king, but subsequent betrayal by the new king, Gorice twelfth, traps Goldry in a magical imprisonment, casting a shadow over the realm.
Driven by a prophetic dream, Lord Juss and his companions embark on a perilous quest across the uncharted wastes of Impland. Their journey brings them into contact with legendary figures, shifting alliances, and remnant mercenary armies trapped in endless cycles of battle. Along the way, they face subtle betrayals, fierce magic, and enchanting illusions designed to break their resolve and halt their advance toward the distant mountains.
Meanwhile, the forces of Witchland, led by the formidable commander Corund and guided by the cunning Lord Gro, pursue the heroes across the harsh landscapes. The pursuit culminates in a tense siege at the ancient burg of Eshgrar Ogo, where Corund attempts to break the resolve of the Demon lords through parley and force.
Throughout these trials, the bond between Juss, Spitfire, and Brandoch Daha remains the central pillar supporting their quest. They navigate treacherous diplomatic waters and survive supernatural encounters by relying on their own martial prowess and steadfast camaraderie rather than blind trust in prophecy.
As the expedition pushes deeper into the unforgiving desert borders of the Moruna, the looming shadow of Witchland presses ever closer. The narrative builds toward an inevitable confrontation, highlighting the resilience of those who refuse to bow to tyranny and magical coercion.