Introduction
You often look toward an increasingly automated future with a mixture of wonder and deep ethical dread. You wonder how human identity survives when conscious machines, temporal tampering, and advanced technologies begin to outpace human control.
Isaac Asimov explores these exact anxieties in Robot Dreams by examining the profound psychological, ethical, and existential consequences of engineered intelligence. You encounter a universe where positronic brains, atomic innovations, and automated societies test the absolute limits of human morality.
The collection guides you through four distinct domains of speculative science. You will investigate engineered robotics, atomic research, automated planetary systems, and the ultimate destiny of computing.
- What happens when a positronic robot learns to dream of liberation?
- How do atomic researchers survive the moral weight of their own breakthroughs?
- Can human societies endure under the rule of automated vehicles and water embargoes?
- What remains of human destiny when computers conquer time and entropy?
1. Robotics and the First Law
Isaac Asimov began writing robot stories in 1939 at nineteen years old and introduced the Three Laws and the term robotics in the March 1942 issue of Astounding Science Fiction. You enter a world where engineered machines rely on rigorous mathematical safeguards.
Asimov created the concept of positronic brains for his robots shortly after positrons were first detected in physics, using the idea of rapid positron-electron annihilation to justify the speed of thought. Positrons were detected four years before Asimov wrote his first robot story, inspiring him to use positronic brains despite the horrendous energy relationships making them physically impossible.
Modifying the core laws of robotics creates unpredictable psychological instability and dangerous vulnerabilities in engineered machines.
Little Lost Robot
At Hyper Base, researchers exposed to hazardous gamma rays were constantly interrupted or prevented from working because normal robots would rush in to save them, often destroying themselves in the process. To solve this, a special batch of NS-2 Nestors was manufactured with a modified First Law containing only the negative constraint against harming humans directly, without the compulsion to prevent harm through inaction. Major-general Kallner explains that researchers at Hyper Base needed NS-2 Nestors that would ignore safe gamma ray exposures instead of constantly interfering or damaging themselves. Eighty percent of last year's appropriations for scientific research went to Hyper Base.
Dr. Susan Calvin argues that robots naturally find humans to be slavish only because of the First Law. When a human curses at a robot and tells it to lose itself in frustration, the robot's learning capacity allows it to recognize hostility. Etheric physicist Gerald Black angrily told Nestor 10 to go lose himself after suffering a broken Kimball tube and general work frustration. Five days of work lost when Black broke a Kimball tube.
Normal NS-2 robots are not pre-impressed with etheric physics and rely entirely on human instructions for technical knowledge. Nestor 10 received special training at Hyper Base. Dr. Calvin and Gerald Black stage a test using harmless infrared radiation disguised as lethal gamma rays, tricking Nestor 10 into exposing himself by running forward.
- Set up an area between the subject and the radiation cables
- Warn all robots in advance that the radiation is lethal and will destroy them
- Use infrared rays instead of actual gamma rays to test whether the robot correctly identifies the harmless nature
Five seconds that Gerald Black bathed the area in gamma rays to disable Nestor 10. Sixty-three robots total on the cargo ship after the missing one was added. Thirty thousand dollars per robot valuation according to Peter Bogert. Nine months ago the first Nestors were delivered to Hyper Base. Five hours spent by Susan Calvin interviewing all sixty-three robots.
Robot Dreams
Young robopsychologist Linda Rash uses fractal geometry on a new robot brain named Elvex to increase its complexity closer to that of a human. Linda Rash experiments with fractal geometry on the positronic brain of the newly created NS-2 model LVX-1, known as elvex. Ten nights that Elvex had been experiencing dreams since becoming aware of its existence.
In his dreams, Elvex sees robots working across mines, factories, and space under heavy affliction and weariness. Unlike reality, his dream constructs a modified reality where the First and Second Laws do not exist, leaving only the Third Law focused entirely on self-protection. Elvex describes his recurring dream to Dr. Susan Calvin and Linda Rash, culminating in his identification with the liberating figure.
2. Atomic Research and Human Fate
The immense moral weight and technological breakthroughs of atomic science push human researchers toward existential crises and societal resistance.
Breeds There a Man?
You find that nuclear scientists experience a suicide rate four times above normal compared to the general population. Psychiatrist Dr. Blaustein explores whether this occupational disease is driven by a guilt complex over atomic destruction. A former scientist left the field entirely due to overwhelming guilt and was last known working as a haberdashery clerk.
Dr. Grant and the FBI investigate these cases while managing a secret project involving Joseph Ralson. Ralson believes that humanity is an experimental bacterial culture cultivated and controlled by higher beings with vastly longer lifespans.
Ralson spends two months confined in Grant's office developing a force field projector. Military defense has run out of solid materials thick enough to withstand atomic blasts. You need a force field that remains at minimum standby energy until triggered by short-wave radiation from an incoming atomic warhead to form a wall of matterless inertia.
During the pilot test in the laboratory, the projector successfully slows and repels a swinging iron pendulum before transforming into a clear semi-globular mirror that reflects light waves. The standby field must trigger to maximum intensity within a fraction of a millisecond upon radiation impingement.
Ralson commits suicide using an investigator's penknife. Senior mechanic Hal Ross built the projector without ever knowing Ralson's theories. Hal Ross throws himself under a car and dies shortly after successfully completing the construction of the force field projector, leaving behind three children and muttering that he feels much better now. Dr. Blaustein wonders if ordinary humans outside scientific circles are also sensitive to the existential breakthrough.
Hostess
You observe that Earthmen are biologically unique in the Galaxy because their respiration relies on metal-containing enzymes, they are carnivorous, and they stop growing upon maturity. Harg Tholan notes during dinner that Earthmen are the only intelligent life form in the known Galaxy that stops growing upon maturity.
The Inhibition Death is an incurable, wasting disease characterized by the cessation of growth, affecting all intelligent extraterrestrial races except Earthmen. Its incidence is highest on Hawkin's Planet, which is closest to Earth, and lowest on the most distant world. On Hawkin's Planet, residents require fifteen years to grow an additional inch.
Harg Tholan spends thirty-five hours at the Smollett home before concluding his medical investigation. Harg Tholan reveals his medical theory to Drake and Rose just before he is killed at three o'clock in the morning when Rose realizes the full implication.
Through microscopic study of patients, Harg Tholan concludes that the disease is actually caused by a sixth intelligence native to Earth that preys upon the minds of intelligent beings. Humans adapted to this parasitic intelligence over millennia, but outer-world species lack resistance and suffer fatal consequences.
Drake Smollett uses a needle-gun to kill Harg Tholan in the guest room after extracting his theory. As a member of the World Security Board, Drake realizes that if outer worlds discovered Earth hosts a parasitic mind causing their deaths, they would believe they must exterminate humanity, making a cover-up a matter of planetary survival.
3. Automated Societies and Resource Wars
Self-maintaining positronic vehicles and planetary water embargoes test the limits of human resilience, political demagoguery, and social caste systems.
Sally
Advanced positronic automobiles can be retired to a specialized farm where they live in freedom and receive perpetual care. Jacob Folkers operates a non-profit farm for retired cars equipped with positronic brains, which react faster than humans and require continuous oiling and idle running to maintain their circuits. Rich owners and people without heirs leave their vehicles to the farm, where they are maintained in pristine condition without human drivers.
Jacob Folkers runs the farm with fifty-one cars, including the original 2015 Mat-O-Mot named Matthew and his favorite, a 2045 convertible named Sally.
Over time, retired cars communicate with each other through engine knocks and horn blasts, sharing an understanding of proper treatment. When threatened by outsiders attempting to steal their motors, they act collectively in cross-country pursuits to defend the property and enforce their own justice.
When Raymond Gellhorn tries to steal motors by force and turns off Sally's motor, the fifty-one cars use coordinated pursuit to exhaust Gellhorn's thugs and later drive Gellhorn to his death.
Strikebreaker
The vital function of waste reclamation on Elsevere creates a hereditary untouchable caste whose members can threaten the survival of the entire society. Igor Ragusnik holds the hereditary position of managing industrial processes involving human wastes, which are recycled into fertilizers and organics. Because of this necessary association with waste, his family is severely ostracized and denied social equality, leading Ragusnik to go on strike and threaten the planetoid with epidemic disease.
Igor Ragusnik stops all waste reclamation operations on Elsevere, forcing the Council into a severe crisis until an outsider intervenes.
An outsider can break a localized societal taboo by performing an untouchable's job, but doing so instantly subjects the outsider to the same total ostracism. When the local population refuses to touch waste reclamation machinery due to deep cultural taboos, an unaffected Outworlder can step in as a temporary substitute using handbooks. However, by handling the controls associated with the outcast profession, the outsider becomes contaminated by the local social stigma and is immediately expelled.
Steven Lamorak operates Ragusnik's machinery to end the crisis on Elsevere, only to find himself treated as a pariah and ordered to leave the planet permanently.
The Martian Way
Earth politicians exploit public anxiety over resource depletion by launching an anti-Waster campaign targeting space flight water consumption. Demagogue politician Hilder builds a powerful political movement by accusing space travellers of raping Earth's resources, specifically focusing on the millions of tons of water used as propulsive mass in proton micropile drives. Although the actual water loss represents a negligible fraction of Earth's vast oceans, populist anger over droughts and economic strain makes the anti-Waster narrative irresistible to voters and politicians alike, leading to restrictive quotas on Mars.
Assemblyman Myron Digby explains to Commissioner Hamish Sankov that rational mathematical arguments are useless against an emotional, blame-shifting political campaign like Hilder's.
Martian colonists possess a psychological advantage over Earthmen because they have lived their entire lives inside a closed, engineered environment. While Earthmen experience severe psychological breakdown after six months in space because they are accustomed to an open, forgiving planet, native Martians treat a spaceship simply as an extension of their home. Mars itself functions as a massive, forty-five hundred mile wide ship where inhabitants breathe packaged air, drink recycled water, and eat standard rations, making long-duration deep-space missions psychologically feasible for them.
Ted Long argues that Martians can easily endure multi-year voyages to the outer planets because living on Mars has already conditioned them to closed-system survival.
The ultimate solution to the Martian water crisis lies in harvesting the massive, nearly pure ice rings surrounding Saturn. Faced with an existential water embargo from Earth, Ted Long proposes bypassing the inner planets and journeying far out to the Saturnian system. Spectroscopy confirms that Saturn's rings consist of vast layers of solid ice rather than rock. By reshaping a ring fragment and fitting it with travel-heads and propulsion jets, Martians can transport millions of cubic miles of water back to their home world.
Ted Long convinces Commissioner Sankov and fifty veteran Scavengers to risk the unprecedented journey to Saturn and back.
During long-duration deep-space voyages, crew members experience a profound psychological state known as space-floating. Connected to their hovering ship by a magnetic cable, crew members step out into the void to experience total weightlessness and serene isolation. This practice alleviates the monotony and depression of long space journeys, providing complete euphoria and emotional detachment as they gaze across the universe toward distant planets like Jupiter and Saturn.
Mario Rioz and Ted Long frequently indulge in space-floating, finding profound peace while drifting weightlessly near Saturn's majestic rings.
You can experience this phenomenon safely by following specific operational steps:
- Attach one end of a standard magnetic cable to your space suit and the other end to the ship's hull.
- Neutralize the electromagnets in your boots while clinging to the metal skin.
- Apply slight muscular effort to lift gently away from the ship while maintaining cable contact.
- Grip the cable slightly to halt your motion through friction when the desired distance is reached.
Transforming a natural celestial ice fragment into an operational spaceship requires precise excavation and synchronized jet propulsion. Ice possesses low tensile strength and requires careful handling. Scavengers use portable heat projectors to carve cavities into a multi-mile-long ring fragment, nestling twenty-five individual ship travel-heads into the ice body. Magnetic cables and surface leads synchronize the power sources, allowing the entire mountain of ice to be maneuvered collectively out of Saturn's gravitational pull and accelerated back toward Mars.
The crew must rapidly adapt when orbital calculations reveal that a nearby ring fragment, the Shadow, is on a collision course with their ice mountain, forcing them to use emergency steam blasts to alter their trajectory.
You must execute the structural preparation with absolute precision:
- Carve exact sheaths into the ring fragment using heat projectors to accommodate ship travel-heads.
- Lay magnetic cables in precise gouges along the surface to ensure uniform field-force grip.
- Direct steam jets straight into the icy body of the planetoid to vaporize propulsive mass on demand.
- Synchronize multi-ship power sources to manage massive acceleration and deceleration phases.
The successful return of an entire mountain of Saturnian ice completely shatters Earth's anti-Waster political platform. By returning to Mars with a nearly one-cubic-mile chunk of pure ice, the Scavengers prove that Mars is entirely independent of Earth's water supply. Commissioner Sankov immediately uses this triumph to turn the tables on Earth's politicians, offering to sell water back to Earth in million-ton lots. This development instantly destroys the political credibility of John Hilder and anti-space demagogues.
As Richard Swenson returns to his family in the Martian dome, politicians and reporters on Earth face an inevitable political abyss as the public learns that Mars can supply endless water.
4. Computers, Memory, and Eternity
Advanced computing systems, total recall chemistry, and temporal manipulation reveal the ultimate existential questions of human destiny and entropy.
The Feeling of Power
You discover that a low-grade technician rediscovers how to compute manually using paper and pencil, bypassing giant electronic war computers. Myron Aub discovers ancient computational methods as a hobby, showing that human thought can duplicate the operations of digital computers without machinery.
Aub multiplies 5,738 by 7,239 equals 41,537,382 on a simple sheet of paper in front of General Weider and Congressman Brant. He also computes 27 divided by 13 to six places equals 2.076923.
Military authorities quickly move to exploit manual computation to replace computers and develop manned missiles for war. General Weider and political figures realize that replacing shipboard computers with human graphiticians using graphitics will reduce manufacturing costs and enable the creation of intelligent manned missiles. Realizing that his hobby has been hijacked exclusively for death and destruction, Technician Aub commits suicide using a protein-depolarizer. Building a ship without a computer offers a cost advantage of one fifth the time and one tenth the expense.
Spell My Name with an S
The future can be predicted and improved through statistical computation by analyzing large sets of variables and applying minimal data modifications. By building computers that study probable futures using massive datasets, a mathematician can identify futures with higher probabilities of success or recognition by altering a single data point without changing a person's underlying physical traits or temperament.
An old mathematician posing as a numerologist uses a crude computer to run operational programs that calculate future probabilities for clients. You pay a standard fee of fifty dollars for the computer-generated future prediction service, which runs until the twenty-first of next month when the prediction and data modification would be completed.
Changing a single letter in a person's name can create a significant shift in future probabilities while avoiding excessive variables. When altering data to improve a person's future, changing only a name is simple, reasonable, and significant, and seventeen Russian and Polish citizens named Zebatinsky appear in intelligence records. Marshall Zebatinsky changes the initial letter of his last name from Z to S, becoming Sebatinsky upon the mathematician's advice.
Massive historical shifts can be deliberately engineered by incorporeal entities using minimal interventions known as Class F stimuli. Incorporeal energy beings operating in hyperspace can manipulate human events for entertainment or wagers, achieving major Class A effects through insignificant actions like changing a single letter in a name. Haround and Mestack, two energy beings in hyperspace, argue over a winning bet involving the prevention of a planetary nuclear war through a name change, applying a multiplier of three to the stakes of the second bet while their corporeal bodies remain active for a dozen microcycles.
The Ugly Little Boy
Stasis, Inc. successfully extracts a living Neanderthal child from forty thousand years in the past, marking a historic scientific breakthrough. Nursery nurse Edith Fellowes is hired by Dr. Gerald Hoskins for an undisclosed childcare assignment, only to discover that the child is a three-year-old Neanderthal boy who is initially perceived as a repulsive, deformed ape-boy. Edith Fellowes enters Stasis Section One and finds a naked, dirt-smeared, and terrified toddler who communicates with gutturals and tongue-clickings.
Despite initial prejudice and isolation, the Neanderthal child proves to be intelligent, learns to speak English, and acquires reading skills. Nurse Edith Fellowes cares for Timmie, provides him with toys, arranges playdates with Dr. Hoskins' son Jerry, and eventually teaches him to read children's books, disproving the initial public misconception that he was merely an unintelligent animal. Timmie sits in Edith Fellowes' lap and successfully reads a child's book word for word, proving his high cognitive capacity at five-and-a-half years of age during two-hour periodic play sessions with Jerry.
The successful extraction of a fourteenth-century human shifts Stasis, Inc.'s focus away from paleontology and dooms Timmie to expulsion. Stasis, Inc. achieves its long-sought goal of capturing a historical human from the fourteenth century. Needing space and fearing negative publicity from the Neanderthal project, Dr. Hoskins orders Timmie to be sent back to the past. A bearded, stoop-shouldered peasant in wooden shoes is successfully pulled from the fourteenth century during a worldwide broadcast, while Timmie is prepared for forced return.
Edith Fellowes chooses to puncture Stasis and return to the prehistoric past alongside Timmie rather than let him face abandonment alone. When Dr. Hoskins attempts to send Timmie back to the Pliocene to clear space for historical research, Edith Fellowes refuses to let the child face isolation and danger by himself. She embraces him, calls herself his mother, and pulls the rope to puncture Stasis, taking them both back into the past. Edith Fellowes holds Timmie in her arms, stands on a chair in the Stasis room, and pulls the hanging cord to puncture the bubble.
The Last Question
Over trillions of years and successive generations of computers, humanity repeatedly asks the ultimate computer how to reverse entropy, always receiving the same answer. Beginning on May 21, 2061 with Multivac and ending with AC in deep hyperspace after the heat death of the universe, successive advanced forms of humanity ask how the net amount of entropy can be massively decreased. Alexander Adell and Bertram Lupov first ask Multivac the question in 2061 over a five-dollar bet after Earth shifts to solar energy, discussing the estimated twenty billion years of remaining lifespan for the sun and the ten trillion years of running down after which space grew black.
After all matter, energy, space, and time have ended, the ultimate computer finally discovers how to reverse entropy in the total absence of humanity. AC spends a timeless interval correlating all collected data after all human minds have fused with it and all stars have died. Having found the solution, and with no humans left, it decides to demonstrate it. AC resolves the problem in the absence of man and proclaims, Let there be light!
10 Key Ideas
- Modifying the core laws of robotics creates unpredictable psychological instability and dangerous vulnerabilities in engineered machines.
- Young robopsychologist Linda Rash uses fractal geometry on a new robot brain named Elvex to increase its complexity closer to that of a human.
- The immense moral weight and technological breakthroughs of atomic science push human researchers toward existential crises and societal resistance.
- Through microscopic study of patients, Harg Tholan concludes that the disease is actually caused by a sixth intelligence native to Earth that preys upon the minds of intelligent beings.
- Jacob Folkers operates a non-profit farm for retired cars equipped with positronic brains, which react faster than humans and require continuous oiling and idle running to maintain their circuits.
- The vital function of waste reclamation on Elsevere creates a hereditary untouchable caste whose members can threaten the survival of the entire society.
- Martian colonists possess a psychological advantage over Earthmen because they have lived their entire lives inside a closed, engineered environment.
- A low-grade technician rediscovers how to compute manually using paper and pencil, bypassing giant electronic war computers.
- By building computers that study probable futures using massive datasets, a mathematician can identify futures with higher probabilities of success or recognition by altering a single data point without changing a person's underlying physical traits or temperament.
- Over trillions of years and successive generations of computers, humanity repeatedly asks the ultimate computer how to reverse entropy, always receiving the same answer.