Introduction
You often witness how quickly a peaceful society descends into nationalism, xenophobia, and war when a sudden crisis occurs. This novel examines the dangerous mechanics of political corruption, manufactured conflict, and the fragile nature of civil order in the great city of Ankh-Morpork.
An unexpected territorial dispute over a newly emerged island forces a city watch commander to expose a fabricated war conspiracy and prove that keeping the peace outweighs nationalist fervor.
The book explores these themes through eight connected parts. You will learn how the emergence of a lost island triggers military posturing, how policing differs from war, and how diplomacy masks assassination plots. The narrative then reveals how detectives uncover conspiracies, how aristocrats attempt martial law, and how the psychology of conflict drives ordinary people to fight. Finally, you will see how desert tactics and direct action stop an imminent war.
- How do ordinary citizens fall so easily into manufactured conflicts?
- What drives political leaders to fabricate international crises for personal gain?
- How can a lone police commander halt a machine of war?
1. The Emergence of Leshp
An unexpected seismic event alters the geography of the Circle Sea. A lost landmass breaks through the surface, generating a wave five or six feet high around the shores.
The sudden rising of a new island from the sea triggers intense territorial disputes and nationalistic posturing between Ankh-Morpork and Klatch.
Leshp has not been above the sea for a thousand years. Its unexpected return immediately attracts competing claims of discovery and ownership from fishermen and governments.
Solid Jackson and Greasy Arif, along with their sons, independently discover the rising land of Leshp. They try to claim it for their respective cities before realizing the absurdity of fighting over a barren, newly emerged rock.
Competing Claims
Explorers and fishermen from Ankh-Morpork soon retreat from the ominous ruins on Leshp after discovering a tiled floor depicting a giant squid. Shortly after, the Ankh-Morpork and Klatchian flotillas collide in the dark, leading to a brawl over territorial waters.
Solid Jackson and Mr. Arif end up hitting each other over the head with an oar after their boats collide in the spray and darkness.
Economic Realities
You find that Ankh-Morpork is functionally bankrupt because its powerful guilds avoid paying taxes while the city lacks a proper standing army or financial reserves. Lord Vetinari reveals that despite the city's wealth, the major guilds pay virtually nothing in taxes.
Lord Vetinari exposes exact municipal accounts:
- The Guild of Assassins earned AM$13,207,048 last year but paid forty-seven dollars, twenty-two pence in taxes, partly in foreign currency such as the Hershebian half-dong.
- The Guild of Accountants reported gross earnings of AM$7,999,011.
2. Policing Versus War
Commander Vimes insists that the City Watch focus on preserving civil peace rather than engaging in jingoistic military conflicts.
The City Watch
You find that Commander Vimes resists societal pressure toward war. He insists that the City Watch focus on basic, old-fashioned policing and keep the peace on the streets.
Vimes rallies his rapidly growing and eccentric squad of watchmen. This squad includes trolls, dwarfs, zombies, and a gnome named Probationary Constable Buggy Swires who stands five inches tall. Vimes reminds them that their business is keeping the peace, not fighting wars.
Ordinary citizens and lower-ranking officers harbor deep-seated prejudices and misconceptions about foreign nations. Sergeant Colon explains to Nobby that Klatchians can be identified because they invented words starting with 'al', such as algebra and alcohol. Colon claims zero was their only contribution to mathematics.
Methods of the Watch
Captain Carrot manages violent street gangs and criminals through absurdly polite persistence and unorthodox de-escalation. Carrot treats dangerous street youths with extreme earnestness, successfully disarming them without overt violence.
Carrot handles armed street gangs like the Skats and the Mohocks by organizing a friendly game of football in a wide alleyway with fifty youths. You can apply these policing methods to hostile groups:
- Bring a football to engage hostile groups.
- Ask if anyone brought enough weapons or items for everybody and request that they place them on a common pile.
- Maintain absolute politeness and earnestness regardless of threats.
- End interactions with a secret mutual gesture like raising fingers to ears.
3. Diplomacy and Assassination
Tensions escalate through diplomatic bantering, technological war preparations, and a fabricated assassination plot designed to provoke war.
The Convivium
You enter the formal University Convivium dressed in an uncomfortable ceremonial costume called the Doctorum Adamus cum Flabello Dulci. Guild leaders like Mr. Burleigh of the Armorers treat weaponry strictly as a lucrative business, selling deadly devices to any foreign power while upper-class lords demand a return to private armies and jingoistic conflict. Lord Vetinari reads out a list of bizarre and deadly weapons exported to Klatch, such as the 500-pound Great Leveller Cart-Mounted Ten-Bank Crossbow and the Meteor Automated Throwing Star Hurler.
Vimes attends the formal gathering to engage in sharp wordplay with Prince Khufurah and the heavily scarred 71-hour Ahmed, who chews cloves and casually offers camels for Lady Sybil. Prince Khufurah jokingly offers twenty camels for Lady Sybil, testing Vimes's understanding of cultural insults and diplomatic wit. Later, 71-hour Ahmed increases the offer to twenty-five camels for Lady Sybil.
The Investigation
Following an attack on a Klatchian prince during the procession, Vetinari and the city leaders fabricate a convenient narrative of a lone madman. An assassin shoots a prince from the ruined Barbican tower before dying in a fall. Vimes and Vetinari recognize that the official explanation—a lone, unorganized bowman named Ossie Brunt who nailed boards back from the outside—is logically impossible, but politically convenient to prevent war.
Captain Carrot practices archery on the Opera House roof to test distances, matching the impossible physics of the supposed lone assassin's shot. This invokes the ancient 1356 law requiring every citizen to practice archery for one hour a day. At five o'clock, Vimes and Carrot sit in the Patrician's outer office to review the evidence.
Lord Vetinari also visits Leonard of Quirm, an imprisoned genius whose innocent inventions blur the line between domestic devices and devastating war machines. Locked safely away in an attic, Leonard of Quirm tinkers with dangerous prototypes—such as an external combustion engine and a sulfur-throwing war machine—while remaining completely oblivious to the political implications of his destructive genius. Leonard shows Vetinari a drawing of a war machine designed to rain unquenchable fire from molten sulfur using oxen and heavy wooden arms, relying on principles from Affir Al-chema's Principia Explosia after an experimental device ran for fifteen seconds before exploding.
4. Uncovering the Conspiracy
Watch detectives uncover planted clues and eliminate witnesses while navigating rising ethnic tensions and street riots.
Clues and Forensics
Detective work often relies on fabricating and interpreting convenient clues rather than discovering actual reality. Sergeant Colon and Corporal Nobbs enthusiastically uncover an array of planted clues, including Klatchian money, a broken window with glass falling outside, and sand on the floor, interpreting them through a lens of absurd political conspiracy.
Fred Colon and Nobby find a box of Klatchian wols and various military magazines under the bed of the late Ossie, convincing themselves they have solved a major political conspiracy. They pay two dollars a week for rent at Mrs. Spent's house and use ten dollars donated by Vimes to Smelly Slider's envelope. They read publications such as Bows and Ammo, Warrior of Fortune, and Practical Siege Weapons.
Specialized sensory perception, such as a werewolf's sense of smell, can reconstruct events and identify suspects long after they have left a scene. Angua uses her hyper-sensitive nose at the University library and Snowy Slopes's hideout to detect residual scents, identifying the exact physical traits, hygiene products, and actions of the assassin.
Angua sniffs out that Snowy Slopes stood by the University window for two to three hours using an expensive silk bowstring and cheap Windpike's soap. Key witnesses and hired killers are systematically eliminated to cover up broader conspiracies. Snowy Slopes, the professional killer responsible for the assassination setup, is found decapitated in his room surrounded by expensive medicated shampoos.
Carrot and Angua visit Snowy Slopes's room in Money Trap Lane only to find his headless body and his collection of expensive anti-dandruff treatments, which includes four dollars for a bottle of special oil shampoo.
Embassy Crisis
Obsolete legal instruments can serve as psychological deterrents against violent mobs when enforced by intimidating personnel. Sergeant Detritus manages to disperse an angry mob in Scandal Alley by threatening to read the Riot Act and preparing a massive siege crossbow.
Detritus confronts rioters outside a baker's shop, fumbles through reading the Riot Act with Constable Visit, and prepares a six-foot-long bolt on Detritus's siege bow. Deep-seated ethnic tensions and apathy prevent local citizens from intervening during foreign property crises. When the Klatchian embassy catches fire, local citizens refuse to form a bucket chain, citing foreign soil rules and potential invasion.
Vimes arrives at the burning Klatchian embassy to find a crowd of apathetic onlookers refusing to help because it is considered foreign territory.
5. Martial Law and Regiments
During a political crisis and the declaration of martial law, established authorities often replace competent civil leaders with rigid aristocrats. Lord Rust takes over from Lord Vetinari during the emergency and strips Vimes of his command. He accuses Vimes of a succession of judgmental errors and unlawful acts while attempting to enforce strict military hierarchy in the Rats Chamber.
When aristocrats depose civil leaders, you can exploit ancient legal loopholes to establish lawful independence.
Lord Rust tries to appoint Carrot or Colon to replace Vimes, but both refuse out of loyalty to Vimes. Vimes then discovers through historical chivalric law that a knight has the right and duty to raise and maintain a body of armed soldiers independently of standard military chains of command if there is no duly appointed royal representative.
Political Takeover
Vimes uses a sealed blank letter from Vetinari and references to Scavone's Chivalric Law and Usage to legally register Sir Samuel Vimes's First of Foot and bypass Lord Rust's command. You find that practical survival experience in chaotic urban environments supersedes formal military training designed for conventional warfare.
Vimes contrasts formal military training with the brutal reality of street combat.
- Formal military training involves prancing around in padded waistcoats with blunted weapons.
- Street combat in The Shades features opponents who intend to kill you.
Vimes tells Lord Rust that his training came from facing people with broken bottles and lengths of wood who genuinely wanted him dead.
Building the First of Foot
In times of military expansion, non-traditional entities such as golems and trolls can be integrated into combat units through unconventional enlistment. Vimes's newly formed regiment bypasses standard ethnic and species restrictions of Ankh-Morpork military traditions by absorbing entire watch squads, trolls, and golems.
Constable Dorfl beats a drum for the new regiment while Sergeant Detritus recruits citizens. Detritus offers spiffy uniforms and all the boots they can eat.
6. The Psychology of Conflict
People prefer to attribute atrocities to shadowy conspiracies because the alternative—that ordinary, decent people are capable of doing horrible things—is too bleak to face.
Vimes realizes he wants there to be conspirators in smoky rooms. This preserves the comforting illusion that bad acts are always committed by Them rather than Us. If evil is done by Them, no one is individually responsible. If evil is done by Us, it forces a terrifying confrontation with your own complicity and human nature. Vimes reflects on this psychological defense mechanism while suspecting a conspiracy behind the assassination, the attack on Goriff's shop, and the embassy fire.
Them Versus Us
Historical military commanders who achieve efficient victories with minimal casualties are often viewed with suspicion by their own cities. Vimes reads about General A. Tacticus, who successfully expanded the Ankh-Morpork empire into Klatch and later fought against Ankh-Morpork when sent to relieve Genua. History did not fully approve of him because he brought back most of his men alive. The city's leadership viewed this as not playing fair. General Tacticus was sent to Genua after its royalty dwindled to a single example consisting mostly of teeth. His first action upon being made a duke was to declare war on Ankh-Morpork, demanding AM$20,000 in back pay requested in bloodstained letters from conquered territories like Betrek, Smale, and Ushistan.
Pursuit on the Sea
Innovative engineering can repurpose natural principles like dolphin movement for underwater navigation, though eccentric design creates practical operational hazards. Leonard of Quirm builds a submersible vessel called the Going-Under-The-Water-Safely Device or the Boat. Three people pedaling linkage rods propel the vessel by mimicking dolphins moving through bubbles. The machine features air casks, a candle-triggered release mechanism, and a front auger intended not for sinking ships but for attaching to them like a remora. Leonard tests a rocket in an alley that inadvertently blasts through a house window before recruiting Nobby and Sergeant Colon to join Lord Vetinari's secret mission.
In a crisis, pursuing a suspect provides a pure, simple psychological relief compared to the complex and messy burden of administrative investigation. Vimes embraces the role of a thief-taker, realizing that the chase is simpler and freer than poking through clues and notebooks. While his assistant Captain Carrot maintains strict emotional detachment and disciplined sleeping habits during the pursuit, Vimes drives his commandeered boat aggressively forward. Vimes commandeers Captain Jenkins's boat, forces the crew to throw cargo overboard to increase speed, and prepares to chase the Klatchian ship carrying Ahmed and Angua.
While investigating the enemy ship in her wolf form, Angua is trapped by 71-hour Ahmed, who places a jewelled silver collar around her neck. The silver causes her physical pain and strips away her strength, paralyzing her wolf instincts despite her fierce capabilities.
7. Desert Tactics and Strategy
Applying historical military strategies and navigating nomadic tribal traditions allows the watchmen to survive desert conditions.
General Tacticus Rules
When outgunned and outnumbered by an impregnable force, the soundest military strategy is simply not to have a battle. General Tacticus outlines practical measures for confronting overwhelmingly strong enemy forces, noting that a fortified stronghold with thick walls and thousands of troops should be avoided or bypassed rather than met head-on. Vimes applies General Tacticus's advice when facing the massive fortifications of the Fist of Gebra, deciding against a direct frontal attack. The walls of the fort at the Fist of Gebra measure thirty feet thick.
Under the cover of darkness, numerical superiority is neutralized because all opposing forces experience the same lack of visibility. When facing overwhelming odds, engaging in nighttime skirmishes creates confusion and equalizes the combatants, transforming a potential massacre into an unpredictable melee. Carrot suggests using Tacticus's night-fighting principles to disrupt the surrounding soldiers instead of waiting for a hopeless dawn battle.
Nomadic Hospitality
Nomadic desert groups maintain strict traditions of hospitality toward guests, even when those guests are technically enemies. Guests in a D'reg tent are guaranteed protection and hospitality for a specific duration under ancient tribal traditions, overriding active hostilities. Jabbar and the D'regs feed Vimes and his watchmen, offering them food and shelter despite the ongoing political conflict.
Tribal custom grants protection under specific conditions:
- tree dace is the duration of three days for which a guest is owed hospitality under tribal tradition;
- six hundred and fifty-three is the number of religions on the Klatchian continent;
- twenty year is the timeframe Jabbar mentions for a custom.
Geological formations containing high proportions of tufa and pumice can occasionally float to the surface due to trapped gases released by seismic activity. The newly risen landmass Leshp features lightweight volcanic rock components that allow it to temporarily stay afloat or drift before eventually sinking back down when gas pressure dissipates. Leonard of Quirm and Lord Vetinari investigate the underwater cavern systems of Leshp using a specialized submarine device called the Boat. Dropley's Etoliated Bladderwrack normally grows at a depth of thirty fathoms, but near Leshp it is found at a depth of ten fathoms.
8. Stopping the War
Vimes arrests the opposing commanders on the battlefield while Lord Vetinari resolves the international crisis through pre-prepared surrender terms.
Arresting an Army
You watch Commander Vimes use a crossbow held to Prince Cadram's head to force the cessation of hostilities. This action places an entire army and its commanders under arrest for conspiracy to cause an affray and related crimes. 71-hour Ahmed helps uncover this false-flag conspiracy because starting a war over a deliberate lie violates his personal code. Lord Vetinari resolves the international crisis by presenting an unconditional surrender document that grants Leshp to Klatch in exchange for trade arrangements and a quarter of a million dollars.
Four days are required for ratification and formal witnessing of the surrender. Queen Sowawondra of Sumtri previously put thirty thousand people to death during her reign. Prince Khufurah and other leaders face the reality of the situation as political charges of treason from Lord Rust collapse instantly when the island of Leshp sinks back into the sea.
Sports as a Substitute for War
Carrot introduces football to the troops in the desert, turning the conflict into a game decided on penalties and causing distant chiefs to withdraw their men. You see soldiers bringing four thousand oranges for the troops while four hundred and seventy-three men are sent off for fouls using the Dis-organizer Mk II. Lord Vetinari offers to rewrite history by officially rehabilitating Vimes's ancestor, Old Stoneface, and commissioning a statue in exchange for accepting a dukedom. Seventeen people were caught in early skirmishes before the football matches ended the military tension.
When a stolen donkey gets stuck at the top of a narrow minaret with no way to turn around, you can apply Lord Vetinari's heuristic:
- Find that part of the entity which seriously wishes to get down.
- Use persuasion and a sharp stick if necessary.
10 Key Ideas
- The sudden rising of a new island from the sea triggers intense territorial disputes and nationalistic posturing between Ankh-Morpork and Klatch.
- Commander Vimes insists that the City Watch focus on preserving civil peace rather than engaging in jingoistic military conflicts.
- Tensions escalate through diplomatic bantering, technological war preparations, and a fabricated assassination plot designed to provoke war.
- Watch detectives uncover planted clues and eliminate witnesses while navigating rising ethnic tensions and street riots.
- When aristocrats depose civil leaders, you can exploit ancient legal loopholes to establish lawful independence.
- People prefer to attribute atrocities to shadowy conspiracies because the alternative—that ordinary, decent people are capable of doing horrible things—is too bleak to face.
- Applying historical military strategies and navigating nomadic tribal traditions allows the watchmen to survive desert conditions.
- Vimes arrests the opposing commanders on the battlefield while Lord Vetinari resolves the international crisis through pre-prepared surrender terms.
- You often witness how quickly a peaceful society descends into nationalism, xenophobia, and war when a sudden crisis occurs.
- Solid Jackson and Mr. Arif end up hitting each other over the head with an oar after their boats collide in the spray and darkness.