Cover of the summary of “Before they are hanged”

Book summary “Before they are hanged”: summary

Joe Abercrombie

2,953 words · 17 min read

You face a world where grand ambitions shatter against the grinding realities of war, logistics, and political betrayal. Joe Abercrombie presents a bleak landscape in Before They Are Hanged where idealistic notions of heroism yield to brutal survival.

Summary text

2,953 words · 17 min read

Introduction

You face a world where grand ambitions shatter against the grinding realities of war, logistics, and political betrayal. Joe Abercrombie presents a bleak landscape in Before They Are Hanged where idealistic notions of heroism yield to brutal survival.

Fractured armies, besieged cities, and an impossible quest for a mythical weapon expose the brutal realities of power and survival.

The book follows three distinct narrative fronts across the Circle of the World. You witness the Union army struggling against the Gurkish forces in the West, the desperate defense of the holy city of Dagoska, and a hazardous journey to the Edge of the World.

  • How do incompetent leaders command loyal troops?
  • What happens when civilization faces total destruction?
  • Can an impossible quest succeed against overwhelming odds?

1. Military Strategy and Leadership

Commanding fractured armies requires balancing political interference, incompetent subordinates, and the harsh realities of logistics.

Lord Governor Meed tore up the Closed Council's orders and sent every available man to meet Bethod's forces at Black Well. This resulted in a complete slaughter of Union troops and caused widespread panic. Lord Governor Meed lost his three sons and all his forces at Black Well.

Lord Marshal Burr must navigate personal rivalries between General Kroy and General Poulder, who hate each other. He also deals with Crown Prince Ladisla, who holds a separate command for political prestige. Lord Marshal Burr assigns Crown Prince Ladisla a purely defensive role south of the river. Twelve regiments of the King's Own and an enemy estimate outnumbering five to one define the stakes of this command dilemma.

The Angland Campaign

Prince Ladisla ignores warnings from Colonel West and intelligence from Northern scouts about Bethod's ten thousand veterans. Prince Ladisla dismisses Colonel West's pleas and decides to march his poorly prepared Union levies directly into Bethod's advancing army located within a five days march distance.

Prince Ladisla's levies and the King's Own army fail to maintain simple marching order. They turn into a sluggish, disorganized column that gets hopelessly jammed at a bridge over the Cumnur river due to a broken cart and lack of command. Ten thousand men make up the approximate number of soldiers in Prince Ladisla's Union army. Prince Ladisla's army trying to cross the river Cumnur before the battle against Bethod's Northmen demonstrates this marching disorder.

Prince Ladisla ignores experienced officers like Colonel West and orders a cavalry charge against a decoy force. This leads his entire army into a devastating trap involving hidden flatbowmen and Bethod's elite Carls. Prince Ladisla's disastrous decision to cross the river Cumnur results in the annihilation of his army and his own death. Thirteen Northmen scouts defended the hill against Logen, Ferro, and Jezal before the main battle.

Logistical Failures

An ill-prepared military force facing winter and war must aggressively commandeer essential skilled labor from penal institutions. Colonel West recognizes that Prince Ladisla's army lacks basic military infrastructure and smiths. This prompts him to march to an inquisitorial penal colony and force Inquisitor Lorsen to release skilled convicts like Pike and his daughter. Colonel West travels to the penal colony a dozen miles away from the camp and drafts the scarred prisoner Pike and his daughter Cathil to serve as armorers.

You must handle these operational demands by following specific steps:

  • Identify critical infrastructure shortages such as missing smiths and armory support.
  • Visit penal facilities and demand the release of skilled metal-workers despite bureaucratic resistance.
  • Integrate competent convict labor into military supply chains.

2. The Siege and Defense of Dagoska

Superior Glokta arrives in Dagoska with the King's writ, four Inquisitors, and some twenty Practicals. He immediately discovers that the local senior Inquisitor Harker has been brutally killing witnesses without gaining confessions.

Glokta strikes Harker with his cane and removes him from authority for running a corrupt and murderous interrogation cell.

Defending an isolated outpost demands ruthless resource management, absolute authority, and difficult political alliances.

Neglected city defenses and corrupt resource allocation leave a strategic outpost vulnerable to a siege. Glokta inspects the land walls of Dagoska and finds them crumbling and poorly manned with choked ditches. General Vissbruck has failed to maintain them properly due to a lack of funds and misplaced reliance on the Citadel.

You must handle these defensive failures by following specific steps:

  • Direct all resources into the repair and strengthening of the land walls.
  • Replace every broken stone and build new parapets and new gates.
  • Press every idle man, woman, and child into service to deepen the ditch below sea level.
  • Demand progress reports every morning.

Rebuilding Defenses

To defend a besieged city, you must secure provisions, water, and local alliances regardless of moral compromises. Glokta forces the ruling council to provision the entire population, including the native Dagoskans. He opens the sacred temple grounds back to the natives and partners with Kahdia to ensure a thousand defenders are raised.

Glokta confronts Korsten dan Vurms to secure six months of food supplies for the entire population and negotiates with Kahdia to bring the natives into the city's defense. Four fifths of the population would be hostile if left to starve.

You must secure essential support using practical measures:

  • Secure provisions for six months for the entire population including the lower classes.
  • Open the gates of the Upper City and return sacred grounds to the natives.
  • Enlist a thousand native men to serve in the defense of the city.

Dagoska isolates its peninsula by destroying the dams and flooding the deep excavation ditch, turning the city into an island. Under General Vissbruck's orders and Glokta's authorization, the salt water is released to rush down the newly deepened ditch.

The dams give way with a thunderous roar, surging seawater meets beneath the walls, and the peninsula becomes a secure island just as the Gurkish legions march into view. An estimated five thousand Gurkish soldiers approach alongside an array of eight legions and an estimated fifty thousand strong or more commanded by Emperor Uthman-ul-Dosht.

Political Intrigues

Magister Eider and Korsten dan Vurms plot to surrender Dagoska to the Gurkish to preserve the Guild of Spicers' fortunes and escape native taxes and Union inefficiency. Nicomo Cosca's mercenary betrayal helps Glokta dismantle their conspiracy.

Magister Carlot dan Eider and Korsten dan Vurms conspire to open the gates of Dagoska to the Gurkish empire.

A besieged city facing relentless assaults and crumbling defenses will inevitably experience an erosion of morale. Glokta observes the defense of Dagoska from the Citadel as Gurkish troops successfully fill the defensive ditches, break through the walls, and pour into the Lower City. Despite six weeks of holding the Gurkish back in Dagoska, constant bombardment and overwhelming enemy numbers make the fall of the city inevitable.

During a massive assault, Gurkish soldiers flood through a breached wall into the Lower City, engaging the defenders in a brutal melee before being pushed back by a desperate counter-attack.

Glokta chooses to obey Arch Lector Sult's secret recall order, leaving General Vissbruck and Kahdia to command the doomed defense while securing his own escape. Arch Lector Sult orders Glokta to slip away from Dagoska by night as the city falls to the Gurkish forces, leaving overall command to General Vissbruck under the strict order to fight to the last man. Glokta advises Kahdia to surrender for the sake of mercy and departs the city by boat with Frost and Severard.

Glokta meets with Vissbruck and Kahdia in Dagoska to deliver the Arch Lector's final orders before escaping down the coast by boat.

You must execute an orderly withdrawal when defeat is certain:

  • Leave the doomed city by night in a small boat.
  • Confer overall command on the highest-ranking surviving council member.
  • Take your own life rather than be captured if the city falls.

3. World Lore and Magic

All magic originates from the Other Side, and the First Law strictly forbids any direct contact, spirit communication, or gate-opening. Bayaz explains that Euz placed a stricture called the First Law after ancient chaos to prevent humanity from communicating with the world below or summoning demons. Lingering devil-blood in certain descendants grants rare magical gifts instead of mundane safety.

Violation of fundamental spiritual laws through forbidden summoning leads to the total destruction of advanced civilizations.

Quai tells the campfire story of how Glustrod opened a gate to the Other Side and destroyed Aulcus. Glustrod, the youngest son of Euz, violated the First Law by studying dark sciences and communicating with demons. This action triggered a catastrophic release of power that blasted the capital of Aulcus into a ruin.

The First Law

Wielding high magic requires borrowing power from the Other Side, which exacts a severe physical and mental toll on the user. When Bayaz uses the Art to unleash destructive force during an ambush, he collapses into a state of severe physical weakness and delirium. Even a master of magic is bound by the laws of exchange and consequence.

Bayaz falls unconscious and lies twisted and feverish in the cart. Quai remarks on the arrogance of trying to change the world with a thought.

Eaters are humans who have broken the Second Law by consuming human flesh, gaining supernatural endurance and abilities at the cost of eternal remorse and complete submission to the Prophet Khalul. Shickel, an Eater captured and tortured by the Inquisition, explains that she was forced to eat her mother to survive. Eaters possess immense resilience to pain and healing disruption, serving the Prophet Khalul in an endless crusade to conquer the world and avenge Juvens.

During her torture by Vitari and the Practicals in Dagoska, Shickel shows no physical pain or healing response when branded with red-hot irons and cut with knives.

History of the Magi

Major historical conflicts among the Magi originated from pride, ambition, and the violation of fundamental laws, creating a legacy of mistakes that cannot be undone. Bayaz recounts his history to his apprentice Quai: his early rivalry with Khalul, his forbidden apprenticeship under the Master Maker Kanedias, his romance with Kanedias's daughter Tolomei, and the subsequent war that left Juvens dead and split the Magi order. Twelve apprentices served under Juvens in total, eleven Magi went to fight Kanedias, and nine Magi returned.

Bayaz reveals that his ambition to learn forbidden secrets from Kanedias led to the discovery of the Maker's dangerous experiments and the catastrophic war between the Magi.

A mysterious Magus named Yulwei visits Glokta by night to reveal that the Emperor of Gurkhul has mobilized a massive army. This force includes seventy thousand troops, one hundred sail of great ships built by the Emperor, and the legendary Eaters led by Mamun and the Prophet Khalul. Twenty thousand spears form the first wave of Gurkish legions approaching the peninsula.

4. The Journey to the Edge of the World

An expedition across desolate ruins and hostile terrain tests the endurance and psychological limits of an unlikely band of allies.

Bayaz leads his expedition to Aulcus, the monumental and desolate capital of the Old Time. Glustrod utterly destroyed this place using the Seed.

The company navigates vast and lifeless ruins:

  • giant black architecture;
  • colossal fallen statues of ancient emperors;
  • imperishable works of the Maker Kanedias, including a metal bridge over the Aos river.

Bayaz, Jezal, Logen, Ferro, and Longfoot cross the metal bridge of the Maker and explore the abandoned streets of Aulcus. Three miles south of the city lies the Saturline Rock temple, designated as a meeting point if the group becomes separated.

Ruins of Aulcus

Under intense questioning from Ferro, Bayaz explains that the Seed is a physical stone left behind by devils from the Other Side. Glustrod used it to ruin Aulcus and blight the surrounding land. A hundred soldiers in the company that originally found the Seed withered and died within a week. Kanedias forged a special box to contain its deadly radiation.

Bayaz explains the history of the Seed to Ferro and the company while resting in the ruins of Aulcus. He recruits Ferro to carry the Seed because her demon-blood ancestry makes her uniquely immune to its lethal radiation.

Aulcus is infested with Shanka, also called Flatheads, who occupy underground chambers and maintain industrial forges to produce weapons. These creatures were created by Kanedias as war weapons. Logen and Ferro descend into a vast underground cavern filled with piles of human bones and active metal-working forges.

Logen triggers his Berserker state, the Bloody-Nine, in the underground forges of Aulcus and slaughters a multitude of Shanka and their armored leader.

The Nature of the Seed

Bayaz and his party reach the Great Western Library at the edge of the world. They meet Cawneil, an aging female magus who resents Bayaz's past betrayals and ambition regarding the Seed.

Cawneil recounts the tragic history of the fall of Aulcus, the destruction of Kanedias, and the death of Tolomei when Bayaz and the brothers sought the Seed. By the ninth day, Logen first sees the sea after crossing the mountains.

Bayaz, Jezal, Logen, and Ferro finally reach the island of Shabulyan at the Edge of the World to retrieve the powerful Seed from a mountain spirit. The spirit hands over the item, but it is revealed to be nothing more than a common grey stone. This indicates that the ancient maker Kanedias successfully tricked his brothers and kept the real power for himself.

Bayaz smashes the worthless stone on the ground in a towering rage after realizing he has been completely deceived.

5. Transformation through Violence

Surviving brutal physical violence and adapting to the harsh realities of war permanently alters a person's identity and strips away their naive worldview.

Jezal dan Luthar transitions from a self-absorbed aristocrat playing fencing matches to a battered survivor among the Northmen. He recovers from a devastating mace blow to the jaw that leaves him shattered and in agonizing pain. Through the harsh realities of the journey and the pragmatic advice of Logen and Bayaz, he sheds his self-pity and entitlement, accepting his altered appearance as a mark of resilience.

Logen catches Ferro attempting to slip away from the camp at night and convinces her to stay by offering a mutual watch agreement. In hostile environments, mutual survival requires stepping past past trauma and consciously choosing to trust an ally. Ferro slashed her own body with a stolen knife until her market value was reduced to a quarter, making her master scream with rage. Extreme oppression can drive an enslaved person to destroy their own value to their master as an act of ultimate defiance and vengeance after she was sold to Susman at twelve years old and spent two years in his training establishment.

Character Evolution

Colonel West, worn down by the freezing march through Angland, reaches his breaking point when Black Dow physically prompts him. During a surprise attack on a dozen scouts in Bethod's ambushing party, West bites an enemy's face and nose in a blind rage, earning Black Dow's grim respect and the new moniker Furious. Enduring relentless hardship and physical abuse can strip away civilized restraint, awakening a dormant, animalistic fury necessary for survival in brutal conditions.

West encounters Prince Ladisla in the frozen wilderness of Angland and pushes him off a cliff to his death. He murders Crown Prince Ladisla out of sudden contempt, recognizing that the brutal environment of Angland operates under different rules than the civilized Agriont. Colonel West successfully journeys across the North with Northmen and rejoins Lord Marshal Burr's army, though his face and demeanor are permanently hardened by the brutal campaign and the loss of Stariksa levies with Prince Ladisla, where twenty men died to winter for every one killed by the enemy.

The Cost of Survival

Fear is a necessary and useful tool in battle rather than a weakness, provided it is properly harnessed.

Logen Ninefingers shares his battlefield experiences with Jezal dan Luthar, dismantling Jezal's romantic notions of war among Named Men and the Union. True fearlessness is a fool's boast, and mastering fear is essential to survival. You must apply practical combat principles to stay alive:

  • Do your best to look the coward, the weakling, and the fool, as silence is a warrior's best armour.
  • Never take an enemy lightly, treating every opponent as if they are twice as clever, strong, and fast.
  • Fix on a plan and let nothing sway you when the time comes to act.

10 Key Ideas

  1. Commanders like Lord Governor Meed and Prince Ladisla face catastrophic failures when incompetent leadership, poor logistics, and ignored intelligence collide with overwhelming enemy forces.
  2. Defending an isolated outpost requires ruthless resource management, absolute authority, and difficult political alliances, yet defeat remains inevitable when faced with massive enemy numbers.
  3. Violating fundamental spiritual laws through forbidden summoning leads to the total destruction of advanced civilizations like Aulcus.
  4. Wielding high magic exacts a severe physical and mental toll on the user, and Eaters surrender their humanity to the Prophet Khalul in exchange for supernatural abilities.
  5. An expedition across desolate ruins and hostile terrain tests the endurance and psychological limits of an unlikely band of allies seeking ancient weapons.
  6. The discovery of the true nature of the Seed reveals that the ancient maker Kanedias successfully tricked his brothers and kept the real power for himself.
  7. Surviving brutal physical violence and adapting to the harsh realities of war permanently alters a person's identity and strips away their naive worldview.
  8. Colonel West's descent into violence culminates in his murder of Crown Prince Ladisla, permanently hardening his demeanor in the brutal Angland campaign.
  9. Logen Ninefingers teaches Jezal that true fearlessness is a fool's boast, and mastering fear through practical combat principles is essential to survival.
  10. The grand ambitions of powerful figures ultimately shatter against grinding realities, proving that magical salvation and political control are often empty illusions.

A summary is an independent retelling, not the text of the book.

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