Современная магия.
ПРАКТИЧЕСКОЕ РУКОВОДСТВО ПО ИСКУССТВУ ФОКУСОВ.
ПРОФЕССОР ХОФФМАН.
С 318 иллюстрациями.
С ПРИЛОЖЕНИЕМ, СОДЕРЖАЩИМ РАЗЪЯСНЕНИЯ НЕКОТОРЫХ НАИБОЛЕЕ ИЗВЕСТНЫХ НОМЕРОВ ГОСПОД МАСКЕЛЕЙНА И КУКА.
Populus vult decipi: decipiatur.
АМЕРИКАНСКОЕ ИЗДАНИЕ.
ДЖОРДЖ РУТЛЕДЖ И СЫНОВЬЯ Лондон: Бродвей, Ладгейт-Хилл Нью-Йорк: 9 Лафайет-плейс
ПРОФЕССОР ХОФФМАН.
PARLOR AMUSEMENTS and Evening Party Entertainments. 516 pages, 107 Illustrations. 12mo, cloth, $1.50.
СОВРЕМЕННАЯ МАГИЯ. Практическое руководство по искусству фокусов. С приложением, содержащим разъяснения некоторых наиболее известных номеров господ Маскелайна и Кука. 578 страниц, 318 иллюстраций. Квадратный 12-й формат, в переплете, $1.50.
TRICKS WITH CARDS. (Condensed from “Modern Magic.”) 142 pages, 50 Illustrations. Fancy boards, 12mo, 50 cents.
Продается в книжных магазинах или высылается почтой после получения оплаты издателями,
GEORGE ROUTLEDGE & SONS,
9 Lafayette Place, New York.
СОДЕРЖАНИЕ.
CHAPTER I.
Introduction.
PAGE
Introductory Observations 1
The Magic Wand 4
The Magician’s Table 5
The Magician’s Dress 8
Profondes 9
Pochettes 9
“Loading” Pockets 9
CHAPTER II.
General Principles of Sleight-of-hand applicable to Card Tricks.
The Cards 11
To “Make the Pass” 12
To “Force” a Card 21
To Make a “False Shuffle” 23
To “Palm” a Card 27
To “Ruffle” the Cards 27
To “Change” a Card 28
To Get Sight of a Drawn Card 34
To “Slip” a Card 35
To “Draw Back” a Card 36
To “Turn Over” the Pack 37
To Spring the Cards from one Hand to the Other 37
To Throw a Card 38
The “Bridge” 39
CHAPTER III.
Card Tricks with Ordinary Cards, and not requiring Sleight-of-hand.
Simple Modes of Discovering a Given Card 42
Various Modes of Disclosing a Discovered Card 44
To Make a Card Vanish from the Pack, and be found in a Person’s Pocket 46
To place the Four Kings in different parts of the Pack, and to bring them together by a simple Cut 47
The Four Kings being placed under the Hand of one Person, and the Four Sevens under the Hand of Another, to make them Change Places at Command 48
Four Packets of Cards having been formed face downwards on the Table, to discover the Total Value of the Undermost Cards 49
To Name all the Cards of the Pack in Succession 50
The Cards being Cut, to tell whether the Number Cut is Odd or Even 51
The Whist Trick. To deal yourself all the Trumps (see also page 119) 51
To allow a Person to think of a Card, and to make that Card appear at such Number in the Pack as another Person shall Name 52
The Cards revealed by the Looking-glass 53
To Guess Four Cards thought of by Different Persons 53
The Pairs Re-paired 54
The Magic Triplets 55
Another Mode of Discovering a Card thought of 55
To Guess, by the aid of a Passage of Poetry or Prose, such one of Sixteen Cards as, in your Absence, has been Touched or Selected by the Company 56
To Detect, without Confederacy, which of Four Cards has been Turned Round in your Absence 57
To Arrange Twelve Cards in Rows in such a manner that they will Count Four in every Direction 58
To Place the Aces and Court Cards in Four Rows, in such a manner that neither Horizontally nor Perpendicularly shall there be in either Row two Cards alike, either in Suit or Value 58
The Congress of Court Cards 59
CHAPTER IV.
Tricks involving Sleight-of-hand, or the Use of Specially Prepared Cards.
The “Long Card” 60
Biseauté or Tapering Cards 60
Tricks Performed by the Aid of a Long Card, or biseauté Pack—
A Card having been Chosen and Returned, and the Pack Shuffled, to produce the Chosen Card instantly in various ways 62
To Cut at the Chosen Card 62
To Let all the Cards fall, save the One Chosen 62
To Pick out the Card, the Pack being placed in a Person’s Pocket 62
To Fling the Pack in the Air, and Catch the Chosen Card 63
To Change a Card drawn hap-hazard to the Chosen Card 63
To Divide the Pack into several Packets on the Table, allowing the Company to stop you at any Moment, and to cause the Top Card of the Heap last made to Change into the Chosen Card 65
To Teach the Company a Trick which they Learn without Difficulty; then to allow them to Succeed or cause them to Fail at your Pleasure 65
To Distinguish the Court Cards by Touch 69
To Name any Number of Cards in Succession without Seeing Them 70
To Make Four Cards change from Eights to Twos, from Black to Red, etc. 71
A Card having been Drawn and Returned, and the Pack Shuffled, to make it Appear at such Number as the Company choose 73
The same Trick with several Cards, and by a Different Method 75
The “Three Card” Trick 76
To Nail a Chosen Card to the Wall 77
The Inseparable Sevens 77
The Inseparable Aces 79
Having placed the Four Aces in different positions in the Pack, to make the two Black change places with the two Red ones, and finally to bring all Four together in the Middle of the Pack 80
A Card having been thought of, to make such Card Vanish from the Pack, and be Discovered wherever the Performer pleases 83
To cause a Number of Cards to Multiply invisibly in a Person’s keeping 84
The Pack being divided into two Portions, placed in the keeping of two different Persons, to make Three Cards pass invisibly from the One to the Other 86
To allow several Persons each to draw a Card, and the Pack having been Shuffled, to make another Card drawn haphazard change successively into each of those first chosen 87
To make Four Aces change to Four Kings, and Four Kings to Four Aces 90
Having made Four Packets of Cards with an Ace at the bottom of each, to bring all Four Aces into whichever Packet the Company may choose 91
To Change the Four Aces, held tightly by a Person, into Four Indifferent Cards 93
The Shower of Aces 97
Several Persons having each drawn Two Cards, which have been Returned and Shuffled, to make each Couple appear in Succession, one at the top and the other at the bottom of the Pack 99
To make Two Cards, each firmly held by a different Person, change places 101
To change Four Cards, drawn haphazard, and placed on the Table, into Cards of the same Value as a Single Card subsequently chosen by one of the Spectators 102
Two Heaps of Cards, unequal in Number, being placed upon the Table, to predict beforehand which of the two the Company will choose 103
A Row of Cards being placed Face Downwards on the Table, to indicate, by turning up one of them, how many of such Cards have during your absence been transferred from one end of the Row to the other 104
Several Cards having been freely chosen by the Company, Returned and Shuffled, and the Pack placed in a Person’s Pocket, to make such Person draw out one by one the chosen Cards 106
The Cards having been freely Shuffled, and cut into three or four Heaps, to name the top Card of each Heap 108
To allow a Person secretly to think of a Card, and, dividing the Pack into three Heaps, to cause the Card thought of to appear in whichever Heap the Company may choose 108
To allow a Person secretly to think of a Card, and, even before such Card is named, to select it from the Pack, and place it singly upon the Table 110
A Card having been secretly thought of by one of the Audience, to place two Indifferent Cards upon the Table, and to change such one of them as the Audience may select into the Card thought of 111
A Card having been Drawn and Returned, and the Pack shuffled, to divide the Pack into several Heaps on the Table, and to cause the Drawn Card to appear in such Heap as the Company may choose 114
To change a Drawn Card into the Portraits of several of the Company in succession 115
A Card having been Drawn and Returned, and the Pack shuffled, to place on the Table six Rows of six Cards each, and to discover the chosen Card by a throw of the Dice 116
A Card having been withdrawn and replaced, to call it from the Pack, and to make it come to you of its own accord 117
Mode of Preparing specially adhesive Wax for Conjuring Purposes 118
The Whist Trick. (Improved Method.) To deal yourself all the Trumps, the three other Players holding the usual mixed Hands 119
CHAPTER V.
Card Tricks Requiring Special Apparatus.
The Magic Sword. A Card being drawn and replaced, and the Pack flung in the Air, to catch the chosen Card on the point of the Sword 121
The Rising Cards.—Several Cards having been drawn, returned, and shuffled, to make them rise spontaneously from the Pack 125
The Jumping Cards.—Two or three Cards having been drawn, returned, and shuffled, to make them jump out of the Pack 130
To make a Card stand upright by itself on the Table 132
“Changing” Card-boxes, and Tricks performed with them 134
The Mechanical Card-box 137
The “Card and Bird Box” 138
The Card Tripod 139
The “Torn Card” 139
Mechanical Changing Cards 142
CHAPTER VI.
Principles of Sleight-of-hand more especially Applicable to Coin Tricks.
Palming 146
Passes 147
Changes 157
CHAPTER VII.
Tricks with Coin without Apparatus.
A Florin being spun upon the Table, to tell blindfold whether it falls head or tail upwards 159
Odd or Even, or the Mysterious Addition 160
To change a Florin into a Penny, back again, and then to pass the same invisibly into the Pocket of the Owner 161
To make a marked Florin and Penny, wrapped in separate Handkerchiefs, change places at Command 163
To make two marked Coins, wrapped in separate Handkerchiefs, come together in one of them 164
To pull Four Florins or Half-crowns through a Handkerchief 168
To pass a marked Florin (or Half-crown) into the Centre of two Oranges in succession 170
The Flying Money.—To make a Coin pass invisibly from the one Hand to the other, and finally through the Table 172
To rub One Sixpence into Three 175
The Multiplication of Money 176
To Make a Marked Sixpence vanish from a Handkerchief, and be found in the Centre of an Apple or Orange previously examined 178
The Travelling Counters 180
The Wandering Sixpence 181
CHAPTER VIII.
Tricks with Coin requiring Special Apparatus.
The Heads and Tails Trick 182
The Magic Cover and Vanishing Halfpence 183
The Animated Coin, which answers Questions, etc. 185
Appliances for Vanishing Money—
The Vanishing Halfpenny Box 187
The Rattle Box 189
The Pepper-box 190
The Brass Money-box 191
The Brass Box, known as the “Plug-box” 192
The Handkerchief for Vanishing Money 194
The Demon Handkerchief 195
The Davenport Cabinet 195
Appliances for Re-producing Vanished Money—
The Nest of Boxes 197
The Ball of Berlin Wool 198
The Glass Goblet and Cover 199
The Glass without Cover 200
The Miraculous Casket 202
The Half-Crown or Florin Wand 203
The Shower of Money 205
The Vanishing Plate, or Salver 208
The “Changing” Plate 210
The Tray of Proteus 211
CHAPTER IX.
Tricks with Watches.
To indicate on the Dial of a Watch the Hour secretly thought of by any of the Company 213
To Bend a Borrowed Watch Backwards and Forwards 214
The Watch-mortar and the Magic Pistol 215
The “Snuff-box Vase” 217
The “Watch Box” 219
The “Watch Target” 220
The Mesmerised Watch. (To Make any Watch a Repeater) 222
CHAPTER X.
Tricks with Rings.
The Flying Ring 225
To Pass a Ring from the one Hand to either Finger of the other Hand 227
To Pass a Ring through a Pocket-handkerchief 228
To Pass a Ring through the Table 228
To Pass a Ring invisibly upon the Middle of a Wooden Wand, the Ends being held by two of the Spectators 230
The Magic Ball and Rings 231
To Pass a Borrowed Ring into an Egg 233
The Magic Rose 234
CHAPTER XI.
Tricks with Handkerchiefs.
Introductory Remarks 236
The Handkerchief that cannot be Tied in a Knot 237
The Handkerchief that will not Burn 237
The Vanishing Knots 238
To Exchange a borrowed Handkerchief for a Substitute 240
The Locked and Corded Box, and the Washerwoman’s Bottle 241
The Reversible Canister 245
The Burning Globe 246
The Transformed Handkerchief 246
The Handkerchief cut up, burnt, and finally found in a Candle 249
The Shower of Sweets 251
The Feathers from an Empty Handkerchief 254
The Flying Plume 256
The Magic Laundry 258
The Egg and the Handkerchief 260
The “Hand-Box,” for Vanishing a Handkerchief 263
CHAPTER XII.
Tricks with Dominoes and Dice.
To Arrange a Row of Dominoes face downwards on the Table, and on returning to the Room to turn up a Domino whose points shall indicate how many have been moved in your absence 265
To Allow any Person in your absence to arrange the Dominoes in a Row, face downwards, and on your return to name blindfold, or without entering the Room, the end numbers of the Row 267
To Change, invisibly, the Numbers shown on either Face of a Pair of Dice 268
To Name, without seeing them, the Points of a Pair of Dice 269
CHAPTER XIII.
The Cups and Balls.
Introductory Remarks 271
Principles of Sleight-of-hand applicable to Ball Tricks—
To Palm the Ball 273
To Reproduce the Palmed Ball at the End of the Fingers 274
To Secretly Introduce the Palmed Ball under the Cup 275
To Simulate the Action of Placing a Ball under a Cup 276
To Produce a Ball from the Wand 276
To Return a Ball into the Wand 277
To Pass one Cup through Another 277
Burlesque Address to the Spectators 278
Pass I. Having Placed a Ball under each Cup, to draw it out again without Lifting the Cup 279
Pass II. To make a Ball Travel invisibly from Cup to Cup 281
Pass III. Having placed a Ball under each of the end Cups, to make them pass successively under the Middle Cup 282
Pass IV. Having placed two Balls under the Middle Cup, to make them pass under the two Outer Ones 283
Pass V. To pass three Balls in succession under One Cup 283
Pass VI. To place three Balls one after the other upon the top of one of the Cups, and to make them fall through the Cup on to the Table 284
Pass VII. To pass three Balls in succession upwards through the Table into one of the Cups 285
Pass VIII. To pass two Balls in succession from one Cup to another without touching them 286
Pass IX. To make three Balls in succession pass under the Middle Cup 286
Pass X. The “Multiplication” Pass 287
Pass XI. To Transform the Small Balls to Larger Ones 288
Pass XII. To again Transform the Balls to still Larger Ones 289
CHAPTER XIV.
Ball Tricks requiring Special Apparatus.
Further principles of Sleight-of-hand applicable to Ball Tricks—
To Palm a large Ball 293
To Vanish a Large Ball with the aid of the Table 294
The Ball Box 295
The Red-and-Black-Ball Vases 296
Morison’s Pill-box 298
The Ball which changes to a Rose 300
The Obedient Ball 301
CHAPTER XV.
Hat Tricks.
The Cannon-balls in the Hat 304
Multiplying Balls 307
The “Hundred Goblets” from a Hat 308
A Dozen Babies from a Hat 309
The Magic Reticules 309
The Drums from the Hat 310
The Birdcages from the Hat 311
The Cake (or Pudding) in the Hat 312
The Welsh Rabbit 313
CHAPTER XVI.
Miscellaneous Tricks.
The Cut String Restored 317
My Grandmother’s Necklace 320
The “Bonus Genius,” or Vanishing Doll 321
The Dancing Sailor 323
The Bottle Imps 324
The Vanishing Gloves 325
The Egg Bag 326
To Produce Eggs from a Person’s Mouth 329
The Pillars of Solomon, and the Magic Bradawl 330
The Magic Coffers 333
The Bran and Orange Trick 335
The Rice and Orange Trick 337
The Magic Whistle 341
The Magic Mill 342
Pieces of Apparatus of General Utility—
The Drawer-Box 343
The Dissecting Drawer-Box 346
The Changing Card-Drawer 347
Changing Caddies 348
The Magic Vase and Caddy 351
The Cover, to pick up and replace any Article 355
The Changing Cover 356
The Changing Ladle 358
The Cone, or Skittle 360
The Cone and Bouquet 364
The Flying Glass of Water 367
The Bowls of Water and Bowls of Fire produced from a Shawl 371
The Bowl of Ink changed to clear Water, with Gold Fish swimming in it 372
The Inexhaustible Bottle 373
The Bottle and Ribbons 376
The New Pyramids of Egypt, or Wine and Wafer Trick 377
The Mysterious Funnel 379
The Box of Bran transformed to a Bottle of Wine 380
The Bran Bottle 382
The Bran Glass 383
To Fire Borrowed Rings from a Pistol, and make them Pass into a Goblet filled with Bran and covered with a Handkerchief, the Bran disappearing, and being found elsewhere 384
The Domino-Box (sometimes called the Glove-Box) 386
The Coffee Trick 388
The Inexhaustible Box 391
The Japanese Inexhaustible Boxes 393
The Feast of Lanterns 395
The Butterfly Trick 397
The Wizard’s Omelet 398
The Rose in the Glass Vase 400
The Chinese Rings 401
The Charmed Bullet 409
The Birth of Flowers 411
The Mysterious Salver 416
The Vanishing Die 419
The Die Dissolving in a Pocket Handkerchief 420
The Die and Orange 423
The Vanishing Canary Bird and Cage 424
The Crystal Balls 426
The Flags of all Nations 432
The Umbrella Trick 433
The “Passe-Passe” Trick 435
CHAPTER XVII.
Stage Tricks.
The Tables in use in Stage Tricks 437
The “Plain” Trap 437
The “Wrist” or “Pressure” Trap 438
The “Rabbit” or “Dove” Trap 441
“Changing” Traps 442
The “Money” Trap 445
“Pistons” (for working mechanical apparatus) 447
“Bellows” Tables 449
The Rabbit Trick 452
The Fairy Star 454
The Card Bouquet 457
The Demon’s Head 458
The Magic Picture Frame 463
The Flying Watches and the Broken Plate 465
The Magic Picture and the Chosen Cards 467
The Magic Portfolio 468
The Glove Column 469
The Vanishing Pocket-handkerchief, found in a Candle 470
The Sphinx 471
The Cabinet of Proteus 475
The Indian Basket Trick 477
Electrical Tricks 480
The Light and Heavy Chest 482
Spirit-Rapping 485
The Magic Bell 486
The Crystal Cash Box 487
The Magic Drum 492
The Aërial Suspension 495
CHAPTER XVIII.
Concluding Observations.
Hints as to Working up Tricks 502
Arrangement of Programme 505
Stage Arrangements 508
Parting Counsels 510
APPENDIX.
CHAPTER I.
Introductory 515
CHAPTER II.
Kempelen.
Kempelen’s Speaking Figure 522
Its Construction 523
Houdin 524
His Talking Figure 524
The Magic Harlequin and its Construction 524
The Magic Clock 526
The Performing Clown 526
The Cook of the Palais Royal 526
The Orange and Rose Trees 527
Electric Bell and Drum 528
Suspension in the Air 528
CHAPTER III.
Theodin.
Theodin 530
Robin and Anderson 530
The Magic Windmill 530
Anderson’s Old Man 531
Col. Stodare’s Living Head 531
Pepper and Tobin 532
Proteus; or, We’re Here and Not Here 532
Fatima 534
CHAPTER IV.
Automata: Psycho.
Automaton of Messrs. Maskelyne and Cooke 536
Psycho and its Imitators 536
Zoe 539
Fanfare 540
CHAPTER V.
Marionettes.
Taking a Man to Pieces 542
The Living Marionettes 543
CHAPTER VI.
Clairvoyance.
Clairvoyance, or Second Sight 545
The Clairvoyance of the Superstitious Ages and the Clairvoyance of the Day 546
Questions and Answers 547
The Reading of Concealed Writing 549
The Addition of Unseen Figures 550
CHAPTER VII.
Spiritualism.